Tuesday, August 25, 2020

DRIVER.SAN FRANCISCO
















 







      





        DRIVER.SAN FRANCISCO

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                               About







Driver: San Francisco


 It an action-adventure racing video game and the fifth installment in the Driver series. Developed by Ubisoft Reflections and published by Ubisoft, it was released in September 2011 for the PlayStation 3, Wii, Xbox 360 and Microsoft Windows, with an edition for Mac OS X in March 2012.





Initial release date: 1 September 2011


Series: Driver


Designer: Andrew Willans


Platforms: Xbox 360, PlayStation 3, Microsoft Windows, Wii, Classic Mac OS


Developers: Ubisoft Reflections, Ubisoft Romania, Ubisoft Montreal, Ubisoft Annecy, more


Genres: Action-adventure game, Racing video game.


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             Screenshot from the Game







The game sees players traversing a fictional version of San Francisco and the Bay area conducting missions through the use of licensed real-world cars, with the ability to shift into any car in the game's setting in most platform editions. The game's main story sees players controlling John Tanner, a police detective, who falls into a coma pursuing his nemesis Charles Jericho following a prison breakout after the events of Driv3r, and finds himself piecing together his plan in a dream world while it is happening in real life.



The game received favourable reviews upon its release, with the exception of the Wii edition which received mixed reviews. A mini-comic series was released which provides plot details of the events between Driv3r and San Francisco, with the game receiving a collector's edition that includes additional multiplayer vehicles and single-player 


                        Gameplay


In San Francisco, players can shift to any car at any time. For the first time in the series, the game features licensed cars.

A new feature is Shift, which allows Tanner to teleport from one car to another without discontinuing the mission.[6] One of the inspirations for Shift comes from Google Earth.[6] The game was also described as a "return to the roots" of the series as the ability to get out of the car, which was introduced in Driver 2, was removed and replaced with the ability to Shift (teleport) into other cars, as the developers felt that too many games had this kind of feature already and "it wasn't desirable [for us] to just copy that exact mechanic."[6][7] With Shift, the player can also start missions. As well as the ability to use Shift, all cars are equipped with a 'boost' feature, requiring the player to push up on the left thumbstick to use it. Players can also push L1 on the PlayStation 3 or the left shoulder button on the Xbox 360 version of the game to perform a special 'ram' attack on cars. The film director mode, which was absent from Parallel Lines, also returns, and players can share their videos on the Driver Club website.[6] The game runs at 60 frames per second.[8]

   

    MINIMUM REQUIREMENTS

  • Operating System Windows 7 (SP1) (both 32 bit & 64 bit version)
  • Processor Intel Pentium D @ 3.0 Ghz or AMD Athlon64 X2 4400+ @ 2.2Ghz or better.
  • RAM 2 GB.
  • Video card 256 MB DirectX-compliant graphics card with Shader 4.0 model or better.


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